DARKCodebreaker Virus Berserker
Archetype:
Codebreaker
ATK:
2800
LINK-3
View:
3890
Link Arrow:
Top
Right
Bottom
2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
Codebreaker Virus Berserker — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 64 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
The card's score comes from its effect_interaction: a repeatable, free Main Phase destruction of opponent Spells/Traps, scaled by the number of linked Codebreaker monsters, which is the card's strongest verified function. Its co-linked special summon of up to 2 Codebreakers from hand or GY adds body count, but no combo boards were supplied, so conversion is text-only inference and is kept moderate. Deck presence is high (400 decks, 1 copy average, with Codebreaker Virus Swordsman in 100% of them), which confirms accessibility and deck fit but does not raise the score on its own. The Link-3 body is scored only as a modest Link material; its 2800 ATK earns nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live in 400 recent decks at 1 copy each, with 100% partner overlap with Codebreaker Virus Swordsman; the in-hand route is inferred from text, since no combo starter data exists (observed deck stat, inferred route). |
| Combo & Conversion | 55 | The co-linked summon of up to 2 Codebreakers from hand or GY is verified text, but no combo boards or power index were supplied, so the conversion level is inferred. |
| Resource Economy | 60 | The Spell/Trap destruction costs no card and summons are body-only, so it is mildly positive without any refuel or search (verified text, inferred advantage). |
| Effect & Interaction | 70 | Repeatable Main Phase destruction of opponent Spells/Traps, scaled by linked Codebreakers, is strong but sorcery-speed and limited by the linked count (verified text). |
| Material Utility | 45 | A Link-3 with Top, Right and Bottom arrows is a usable Link material; Codebreaker-specific value and the effect-negated case are inferred (verified arrows, inferred use). |
| Resilience & Flexibility | 60 | Both effects are once per turn each and need a co-link, so the summon is fragile to board clearing; the removal does not need an interactive response (verified text, inferred resilience). |
| Deck-Building Efficiency | 75 | A 1-copy average and 2 copies at most in 400 decks show a clean single slot, with a mild Codebreaker-support restriction (observed deck stat). |
Calculation
Weight profile: 0.7 Removal + 0.3 Extender. Intrinsic ≈ 63, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free, repeatable Main Phase destruction of opponent Spells/Traps
- Co-linked summon of up to 2 Codebreakers from hand or GY
- Single-copy slot in a large set of decks (400 recent decks, 87 distinct archetypes)
- Near-universal partner overlap with Codebreaker Virus Swordsman (100%) and Codebreaker Zero Day (94.5%)
Weaknesses
- Removal scales with linked Codebreaker count, so it is weak without support
- Effects are sorcery-speed Main Phase actions and can be answered in response
- Summon requires a co-link, so clearing the board shuts it off
- Card text is archetype-tied, which limits generic portability
Counters / choke points
- Opponent backrow or card-effect responses in response to the Main Phase activation (inferred)
- Board clearing that removes linked Codebreakers (inferred)
Best use
Link-3 engine body with repeatable Spell/Trap removal. Decks: Codebreaker, Gouki, Scareclaw, Phantom Knights, Mikanko. Suggested copies: 1.
Evidence & gaps
- Verified: Co-linked Special Summon of up to 2 Codebreaker monsters from hand and/or GY to zones a Link Monster points to (card text); Main Phase destruction of opponent Spells/Traps up to the number of linked Codebreaker monsters (card text); Each effect is once per turn (card text); Link-3, Top/Right/Bottom arrows, DARK Warrior (card fields)
- Observed: Present in 400 recent decks at 1 copy average, max 2 (deck evidence); Codebreaker Virus Swordsman appears in 100% of those decks; Codebreaker Zero Day in 94.5% (deck evidence); Usage statistics: 100% inclusion in Codebreaker, 75% in Gouki (usage statistics); Mentioned in 3 guides, including a Staple section (guides evidence)
- Inferred: Link material value for a Link-3 body is moderate and Codebreaker-specific; Hand/GY summon route is reliable enough to count as accessible in most lines; Effect destruction is card-advantage positive because it has no cost
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) legal copies is empty for all formats no combos starter/material/payoff breakdown, so combo centrality is not measured






